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The elevator controls are the green panels beside the elevator, remember that! As soon as you enter the room, you'll gain yet another new power! This time it's Mind Drain (MD), and it'll go a long way in conserving your Psi rejuvenators later in the game. Psi Ops gains +150% increased attack damage and regeneration and Stealth Detection.As the level commences, open the door right in front of you to start. Level 1 - Enemies are slowed by 90%, Bosses by 80%, and allies by 45%. (V) - The universe around the Psi Ops bends to her will for 15 seconds making everything slow down except her. Level 1 - Can teleport at a range of 15 Level 2 - Can teleport at a range of 30 Tier 3 Inception (C) - Using the thought stream of allies as a medium the Psi Ops can teleport next to a target Marine or certain friendlies and upon arrival enemies in a 3 radius of the target spot are stunned for 3 seconds. Level 1 - Creates 1 Duplicate Level 2 - Creates 2 Duplicates Speed of Thought The Psi Ops and the duplicates will each randomly cloak, one after another. The duplicates are equipped with Gauss Rifles. (E) - Through mastery of controlling the world around her the Psi Ops can pull matter together for a time creating a duplicate of herself. The option to break the Links is found within the Marine Actions of the Psi Ops. Level 1 - Linked units take 15% less damage, can Link to 1 Marine Level 2 - Linked units take 30% less damage, can Link to 2 Marines Level 3 - Linked units take 45% less damage, can Link to 3 Marines Damage taken by Mind-Linked units is split evenly. (Q) - The Psi Ops can link herself to another Marines senses allowing them both to have shared vision but also share what the other feels such as pain. Level 1 - 2% chance to convert targets Level 2 - 5% chance to convert targets Level 3 - 10% chance to convert targets Mind-Link This same energy also has a chance of taking over their senses making them a temporary enemy to their own kind and greatly increasing their fortitude for 5 seconds. (F) - Placing sensory energy into her attacks the Psi Ops is able to knock out the senses of her targets in a 2 area attack radius making them Blind. Friendly Fire Possible Level 1 - Deals 42.5 damage every 0.5 seconds to units that enter the field, deals double damage to Massive units. The Psi Ops can maintain this field until she has depleted her energy or proceeds onto another task.
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(R) - The Psi Ops puts her full attention into assaulting an area with the full force of her mind creating a 5 area radius field of deadly crackling energy that damages everything that enters it. This gives her allies more time to plan for the coming onslaughts.(Does not affect Heroic) Passive Aura Level 1 - Enemies have their attack and movement speed slowed by 12% Level 2 - Enemies have their attack and movement speed slowed by 24% Tier 3 Psionic Tempest The Psi-Ops dulls the senses of all enemies around her, greatly decreasing their reaction time and physical speed. 50% chance if enemy is killed by Psionic Tempest.
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Level 2 - 80% chance if enemy is killed by Mind Ravage. 25% chance if enemy is killed by Psionic Tempest. Passive Level 1 - 40% chance if enemy is killied by Mind Ravage. Phantoms have 150% health of their base unit.
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Level 1 - Deals 20 damage Level 2 - Deals 40 damage Level 3 - Deals 60 damage Tier 2 Ravaging Phantom Įnemies killed by Mind Ravage or Psionic Tempest have a chance to rise as a Phantom of itself for 10 seconds. This assault deals 300% more damage to targets that have been stunned. (W) - A direct assault is made to the minds of enemy units within a 3 area radius dealing damage to them and turning those who were weak of mind into ash. Level 1 - Pushes targets back a distance of 3 yards Level 2 - Pushes targets back a distance of 5 yards Level 3 - Pushes targets back a distance of 7 yards Mind Ravage Allies however gain a Sprint Bonus should they be affected by Force Push and do not get stunned. Once targets have stopped being pushed they are stunned for 1 second. (G) - The Psi Ops sends out a mass of energy that pushes back all targets in a 3 area frontal radius several yards at a maximum of 9 range.